« Extension:processingjs » : différence entre les versions

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(42 versions intermédiaires par le même utilisateur non affichées)
Ligne 1 : Ligne 1 :
l'extension Processingjs permet d'entrer du code processing qui sera directement interprété dans le wiki à l'aide de http://processingjs.org
http://www.mediawiki.org/wiki/Extension:ProcessingJs


==exemple==
==exemple==
<nowiki>
 
 
<nowiki><processingjs></nowiki>
<code lang="java"><processingjs>
 
void setup(){
  size( 200, 200 );
  strokeWeight( 10 );
}
void draw(){
  background(0);
  ellipse( mouseX, mouseY, 100, 100 );         
}
 
</code><nowiki></processingjs></nowiki>
 
 
==problèmes connus==
 
erreur en cas d'url simplifiée
 
==donne :==
 
<processingjs>
<processingjs>
void setup(){
void setup(){
   size( 200, 200 );
   size( 200, 200 );
   strokeWeight( 10 );
   strokeWeight( 10 );
println("hop");
}
}


Ligne 15 : Ligne 44 :


</processingjs>
</processingjs>
<nowiki>
 
donne :
 
<processingjs>
<processingjs>
void setup(){
void setup(){
   size( 200, 200 );
   size( 600, 100 );
   strokeWeight( 10 );
   strokeWeight( 10 );
}
}
Ligne 25 : Ligne 54 :


void draw(){   
void draw(){   
   background(0);   
   background(200,20,10);   
   ellipse( mouseX, mouseY, 100, 100 );                   
   ellipse( mouseX, mouseY, 100, 100 );                   
}
}


</processingjs>
</processingjs>
<processingjs>
// All Examples Written by Casey Reas and Ben Fry
// unless otherwise stated.
// center point
float centerX = 0, centerY = 0;
float radius = 45, rotAngle = -90;
float accelX, accelY;
float springing = .0085, damping = .98;
//corner nodes
int nodes = 5;
float nodeStartX[] = new float[nodes];
float nodeStartY[] = new float[nodes];
float[]nodeX = new float[nodes];
float[]nodeY = new float[nodes];
float[]angle = new float[nodes];
float[]frequency = new float[nodes];
// soft-body dynamics
float organicConstant = 1;
void setup() {
  size(800, 200);
  //center shape in window
  centerX = width/2;
  centerY = height/2;
  // iniitalize frequencies for corner nodes
  for (int i=0; i<nodes; i++){
    frequency[i] = random(5, 12);
  }
  noStroke();
  smooth();
  frameRate(30);
}
void draw() {
  //fade background
  fill(0, 100);
  rect(0,0,width, height);
  drawShape();
  moveShape();
}
void drawShape() {
  //  calculate node  starting locations
  for (int i=0; i<nodes; i++){
    nodeStartX[i] = centerX+cos(radians(rotAngle))*radius;
    nodeStartY[i] = centerY+sin(radians(rotAngle))*radius;
    rotAngle += 360.0/nodes;
  }
  // draw polygon
  curveTightness(organicConstant);
  fill(255);
  beginShape();
  for (int i=0; i<nodes; i++){
    curveVertex(nodeX[i], nodeY[i]);
  }
  for (int i=0; i<nodes-1; i++){
    curveVertex(nodeX[i], nodeY[i]);
  }
  endShape(CLOSE);
}
void moveShape() {
  //move center point
  float deltaX = mouseX-centerX;
  float deltaY = mouseY-centerY;
  // create springing effect
  deltaX *= springing;
  deltaY *= springing;
  accelX += deltaX;
  accelY += deltaY;
  // move predator's center
  centerX += accelX;
  centerY += accelY;
  // slow down springing
  accelX *= damping;
  accelY *= damping;
  // change curve tightness
  organicConstant = 1-((abs(accelX)+abs(accelY))*.1);
  //move nodes
  for (int i=0; i<nodes; i++){
    nodeX[i] = nodeStartX[i]+sin(radians(angle[i]))*(accelX*2);
    nodeY[i] = nodeStartY[i]+sin(radians(angle[i]))*(accelY*2);
    angle[i]+=frequency[i];
  }
}
</processingjs>
[[testPjs]]

Dernière version du 27 avril 2012 à 13:52

l'extension Processingjs permet d'entrer du code processing qui sera directement interprété dans le wiki à l'aide de http://processingjs.org

http://www.mediawiki.org/wiki/Extension:ProcessingJs


exemple

<processingjs> <processingjs>

void setup(){

 size( 200, 200 );
 strokeWeight( 10 );

} void draw(){

 background(0);
 ellipse( mouseX, mouseY, 100, 100 );          

}

</processingjs>


problèmes connus

erreur en cas d'url simplifiée

donne :

<processingjs> void setup(){

 size( 200, 200 );
 strokeWeight( 10 );

println("hop"); }


void draw(){

 background(0);  
 ellipse( mouseX, mouseY, 100, 100 );                  

}

</processingjs>


<processingjs> void setup(){

 size( 600, 100 );
 strokeWeight( 10 );

}


void draw(){

 background(200,20,10);  
 ellipse( mouseX, mouseY, 100, 100 );                  

}

</processingjs>

<processingjs> // All Examples Written by Casey Reas and Ben Fry

// unless otherwise stated.

// center point

float centerX = 0, centerY = 0;


float radius = 45, rotAngle = -90;

float accelX, accelY;

float springing = .0085, damping = .98;


//corner nodes

int nodes = 5;

float nodeStartX[] = new float[nodes];

float nodeStartY[] = new float[nodes];

float[]nodeX = new float[nodes];

float[]nodeY = new float[nodes];

float[]angle = new float[nodes];

float[]frequency = new float[nodes];


// soft-body dynamics

float organicConstant = 1;


void setup() {

 size(800, 200);
 //center shape in window
 centerX = width/2;
 centerY = height/2;
 // iniitalize frequencies for corner nodes
 for (int i=0; i<nodes; i++){
   frequency[i] = random(5, 12);
 }
 noStroke();
 smooth();
 frameRate(30);

}


void draw() {

 //fade background
 fill(0, 100);
 rect(0,0,width, height);
 drawShape();
 moveShape();

}


void drawShape() {

 //  calculate node  starting locations
 for (int i=0; i<nodes; i++){
   nodeStartX[i] = centerX+cos(radians(rotAngle))*radius;
   nodeStartY[i] = centerY+sin(radians(rotAngle))*radius;
   rotAngle += 360.0/nodes;
 }


 // draw polygon
 curveTightness(organicConstant);
 fill(255);
 beginShape();
 for (int i=0; i<nodes; i++){
   curveVertex(nodeX[i], nodeY[i]);
 }
 for (int i=0; i<nodes-1; i++){
   curveVertex(nodeX[i], nodeY[i]);
 }
 endShape(CLOSE);

}


void moveShape() {

 //move center point
 float deltaX = mouseX-centerX;
 float deltaY = mouseY-centerY;


 // create springing effect
 deltaX *= springing;
 deltaY *= springing;
 accelX += deltaX;
 accelY += deltaY;


 // move predator's center
 centerX += accelX;
 centerY += accelY;


 // slow down springing
 accelX *= damping;
 accelY *= damping;


 // change curve tightness
 organicConstant = 1-((abs(accelX)+abs(accelY))*.1);


 //move nodes
 for (int i=0; i<nodes; i++){
   nodeX[i] = nodeStartX[i]+sin(radians(angle[i]))*(accelX*2);
   nodeY[i] = nodeStartY[i]+sin(radians(angle[i]))*(accelY*2);
   angle[i]+=frequency[i];
 }

}

</processingjs>

testPjs